All those open top towers suddenly don't seem like such a good idea. I can imagine mutated zombies that have developed means of climbing walls. They have a small set of animations so getting some variety there would be very nice. There's of course lots of room for improvement - more zombie types or even just reskins of the existing ones. I like the idea of immersing myself in a familiar world, just to rediscover aspects of it that are radically different now. In fact, I think such change of rules and balance should be a mainstay, not just in 7D2D but in other games as well. Obviously, I have yet to explore a lot of the world, but with a char at level 24 at the moment, I am very happy with the direction this game is taking. I have noted some improvements to the graphic engine and that's cool, I just hope this won't affect the frame rate on large city maps In 20.7, I could get a real gun on day one and never bother with pipes. It gives you an appreciation of the progress you've made so far. Also, with the skills the way they are now, players are sort of forced to go through the pipe weapons and then progressively more advanced and higher level stuff, I like this. It forces players to make the difficult choice between seeing mines or collapsing floors or sneaking past sleepers. It's darker withing PoIs and that's a good thing. I see how I can steer the loot RNG to where I want it to be and sure enough, on day 5, I got a magnum at level 5. I kind of enjoy the new system though I miss occasionally getting an early blueprint for motorcycle or a recipe for sham chowder. I think it's something people need to get used to. And the cars themselves - nice variety now, which expands on that previously poor subset Yes! Cars that waited for gas and never got it, when the apocalypse came. The PoIs now are even better - I just walked into a lone desert gas station with two lines of cars piled in front of it and the immersion hit me like a hammer. I don't really like the extra long time it takes to boil it, or for that matter to prep any food but I get it, the survival aspects needed to leave their impression on more than just the early game Just before this, I played alpha 20.7 and had massive glue farms and whole purified water boxes, I think it makes sense to keep it as something you need to continuously think of. Water is a scarcity now, and so is glue. I will miss the secret stash for a game or two and then move on I had no idea how much they sucked before, I suppose you don't see this, staring right at it, but once somebody gives you another point of view, you suddenly can't imagine going back. Traders are amazing now, visually speaking. I really enjoy the new version of the game. Just thought an appreciation thread would be welcome.
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